Zoom into 8-bit Cosmos!Sci-Fi tales of computer technology by Joe Lacey Buy at BARNES & NOBLE and AMAZON Get ready for an adventure beyond your wildest imagination! You have questions. Outer space has the answers! Modern-day social media and AI technology are brought to life in the Sci-Fi tales of 8-bit Cosmos. For we all know, without fiction, there would be no science. Transport yourself to a mind-blowing universe of cosmic computers and amazing aliens! Illustrated in classic 8-bit pixel art! • Cheer for Captain J. Peg as he defends the 8-bit Cosmos with his Galactic Interstellar Fleet! • Cringe in terror as the evil robotic zombie Botnet seeks to destroy the 8-bit Cosmos! • Relax at the Space Bar, groove to the wild wavy sounds of the Funkisites, and party with a dancing banana! • Journey to alien worlds to see the future of social media, crypto banking, AI art, and chatbots! With 90 pages of amazing B&W pixel illustrations and imaginative stories, 8-bit Cosmos is a must-read for anyone who loves science fiction and the unbelievable history of computers. Written and illustrated by Joe Lacey Forward by Demetrius P. Idle, PNG/UFO (Planetary Nebula Guide / United Future Oddballs) A MESSAGE FROM THE AUTHOR I made my first book, 8-bit Kingdom: Medieval tales of computer technology because of my love of classic arcade games of the 80s and my interest in mythology and folklore. When I completed the book, I knew I wanted to do another that would take place in outer space. Two years later, 8-bit Cosmos: Sci-Fi tales of computer technology was completed! This book explores more deeply our modern-day social media and technological advancements (or setbacks depending on how you look at them.) It's also quite sarcastic and funny. If you've spent any time on social media, or interacted with an AI chatbot, I think you'll enjoy this book. Believe it or not, I drew all the art by hand using a computer, but without the use any AI technology. Amazing, I know. There's something joyful in those little jagged edges and square circles moving around the screen. They have an innocence and are loaded with personality and often humor. When writing and illustrating 8-bit Cosmos, I strove to bring this personality and humor to each page. I made the art board 160 x 160 pixels in order to preserve that classic arcade feel. It’s impressive just how much character and emotion can be expressed in even the smallest pixel art image. A great amount of information can be delivered just a few pixels. Thirty pixels can depict a heroic fighter or cowardly person. It all depends upon the exact placement of the pixels. A pixel placed high - the character is happy, a pixel placed low - the character is angry. The idea of simple pixel art is actually an oxymoron. It can can be quite a challenge placing the correct pixel in the correct location to achieve the correct effect. So, zoom into the 8-bit Cosmos! A collection of tales that blend retro gaming, personal computing, and social media all illustrated in classic 8-bit b&w pixel art! ABOUT THE AUTHOR
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Harcourt Books Robot Illustrations
THE PROCESS Each picture started out with rough thumbnail sketches. The book covers were 3/4 page wraps - a full cover with spine and about 1/3 of the art wrapping around the back of the book. This always adds a challenge, as I can't let important elements fall off the main page, I have to be aware of the title placement and the spine needs to be kept clean of detail. When the thumbnails are approved, I draw tight pencil sketches. I like sketching by hand on paper. It's often quicker than trying to sketch on a digital tablet (although, depending upon the illustration, I sometimes do just that). The sketch is scanned and used as a guide to make the flat color vector art in Adobe Illustrator. I send a screenshot to the art director to see what the colors will be, but more importantly the positioning of the illustrated elements. Sometimes, there are unexpected changes in size or direction. It can be very easy to move or scale the vector art to correct these changes. The final art is painted digitally using Adobe Photoshop. For these illustrations I used a WACOM digital tablet. It would be near impossible to this kind of art using a computer mouse, never mind the damage you will do to your hands and wrists! Today, I use an interactive pen display and "paint" directly on the screen. Digital painting is a lot like traditional airbrush. I select areas to paint, adjust spray pressure, and manually apply the digital paint using a stylus. I try to avoid using too many preset textures and effects, trying to keep the art looking as hand painted as possible. The art is either sent of flat or with editable layers still intact, depending upon the client's needs. INSPIRATION Nothing beats a robot that looks like it was made out a tin can or three cardboard boxes! This is why so much of my inspiration comes form older toys, movies and TV shows. The trick is to make it look updated without being derivative. My original vision for The Wacky What's-It Machine was inspired by Ideal's Mr. Machine with little alien helpers. I loved it! The art directors did not. I was sad. So, the second one was more of a Wizard Of Oz inspired robot with munchkin styled aliens. I loved it! They did not. Again, I was sad. OK, third time's the charm. Let's think Robbie The Robot from Forbidden Planet. Yay! That one worked! They loved it! Everyone was happy and I was able to go onto the finished painting. The machine is a Dr. Seuss Meets The Wacky Races with a touch of Rube Goldberg sc-ifi tossed in for good measure. I wish this had been turned into a toy! Illustrating all these crazy and colorful gears and gadgets got me ready for the Crayola factory themed Maker Kits that I illustrated several years later. |
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