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When the first Harry Potter movie was released to overwhelming success, everyone was anxiously anticipating the next installment. I believe it was around the time the second movie would be released when I was contracted by the now defunct Meredith Corporation to quickly create a maze activity for a proposed Harry Potter Magazine. Meredith published Better Homes & Gardens and Crayola Kids Magazine, the latter for whom I contributed many illustrated children's activities over the years, so it made sense that they asked me to design the game, even though I had never seen the movie.
My sketch was to be just one small part of a sales pitch to the Harry Potter people in charge of the franchise. I was given a rough description of what was needed and the basics of the staircase as it was seen in the movie. I think I knocked this rough draft out in a day and half. It was never meant to be a fully-working game, just a concept of what could be done. I FedEx'd the large two-page pencil sketch to the art director and waited. When Meredith asked the Harry Potter people how much they would pay to have a magazine made of their franchise, they replied with something like..."Pay you? How much are you going to pay us?" The magazine was over before it ever began. It wasn't the first project I've worked on that never saw the light of day, and I'm sure won't be the last, but it would have been a fun magazine to work on. To quote Mr. Ollivander from Harry Potter and the Sorcerer’s Stone, “The wand chooses the wizard.”
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Zoom into 8-bit Cosmos!Sci-Fi tales of computer technology by Joe Lacey Buy at AMAZON Get ready for an adventure beyond your wildest imagination! You have questions. Outer space has the answers! Modern-day social media and AI technology are brought to life in the Sci-Fi tales of 8-bit Cosmos. For we all know, without fiction, there would be no science. Transport yourself to a mind-blowing universe of cosmic computers and amazing aliens! Illustrated in classic 8-bit pixel art! • Cheer for Captain J. Peg as he defends the 8-bit Cosmos with his Galactic Interstellar Fleet! • Cringe in terror as the evil robotic zombie Botnet seeks to destroy the 8-bit Cosmos! • Relax at the Space Bar, groove to the wild wavy sounds of the Funkisites, and party with a dancing banana! • Journey to alien worlds to see the future of social media, crypto banking, AI art, and chatbots! With 90 pages of amazing B&W pixel illustrations and imaginative stories, 8-bit Cosmos is a must-read for anyone who loves science fiction and the unbelievable history of computers. Written and illustrated by Joe Lacey Forward by Demetrius P. Idle, PNG/UFO (Planetary Nebula Guide / United Future Oddballs) A MESSAGE FROM THE AUTHOR I made my first book, 8-bit Kingdom: Medieval tales of computer technology because of my love of classic arcade games of the 80s and my interest in mythology and folklore. When I completed the book, I knew I wanted to do another that would take place in outer space. Two years later, 8-bit Cosmos: Sci-Fi tales of computer technology was completed! This book explores more deeply our modern-day social media and technological advancements (or setbacks depending on how you look at them.) It's also quite sarcastic and funny. If you've spent any time on social media, or interacted with an AI chatbot, I think you'll enjoy this book. Believe it or not, I drew all the art by hand using a computer, but without the use any AI technology. Amazing, I know. There's something joyful in those little jagged edges and square circles moving around the screen. They have an innocence and are loaded with personality and often humor. When writing and illustrating 8-bit Cosmos, I strove to bring this personality and humor to each page. I made the art board 160 x 160 pixels in order to preserve that classic arcade feel. It’s impressive just how much character and emotion can be expressed in even the smallest pixel art image. A great amount of information can be delivered just a few pixels. Thirty pixels can depict a heroic fighter or cowardly person. It all depends upon the exact placement of the pixels. A pixel placed high - the character is happy, a pixel placed low - the character is angry. The idea of simple pixel art is actually an oxymoron. It can can be quite a challenge placing the correct pixel in the correct location to achieve the correct effect. So, zoom into the 8-bit Cosmos! A collection of tales that blend retro gaming, personal computing, and social media all illustrated in classic 8-bit b&w pixel art!
ABOUT THE AUTHOR
Sports Casualties is a series of illustrated collector cards I made in college. The class featured different visiting faculty. These instructors would visit for four classes and have the students do an assignment that was similar to the instructor's style or real-life commissions.
The assignment was to create four sports themed posters. We had no choice of sports. Cricket, Polo, Tennis, and Golf. Ah, the sports of the elite. Everyone can relate. I was less than thrilled to do this, but I had to find a way to turn it into something I would enjoy. I knew everyone would be doing super-realistic watercolors and beautifully rendered ink drawings since that was the style of the instructor. Maybe that was the point? I'm not really sure. In any case, I was willing to be the fool and show up with something out of left field (pun intended). I felt... no... I KNEW it was my obligation to to do something totally freaky. I was, and still am, a huge fan of Wacky Packages by Topps and had collected them for many years. Pretty much anything Topps is cool in my book. Around this time, Topps' Garbage Pail Kids were really big and there were lots of gross-out stuff on the store shelves: booger candy, slime... so why not do something that mom will hate? These were conceived and painted very quickly as I never intended to do anything with them beyond this class. I can't recall what grade I received, probably a "B", but I do remember the critique was very brief. The visiting professor said something along the lines of, "Ha, ha. Now here we have something very different. Perhaps some more of this, some less of that. Interesting"–YES! INTERESTING! They're exceptionally strange, almost Dali-esque. As crazy and violent as they are, I tried to keep them funny. I'm sure that's debatable, but I'll defend it. |
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